Renaissance Adventures employs the use of the Swasher – a teaching tool that children absolutely love. The safety rules are simple to learn, and are reinforced by the Quest Leaders. While our Swashers have been play-tested and designed with safety as the #1 priority, misuse can cause injury. We only allow Questers to play with the Swashers if they can do so safely. If you can any questions about Swashers, or if you are interested in purchasing, please call us at (303) 786-9216.
Swords are symbols that aid us in opening a gateway into the mythic realms, reflections of which are seen in the knights of King Arthur and other legends. Moreover, swashers are a useful teaching tool for awakening in the youth a respect for physical safety and emotional boundaries, and an awareness and understanding of patterns of abuse and victimization. The use of Swashers also gives the Quest Leaders an opportunity to teach non-competition by addressing issues of competition that come up in the swordplay, and by guiding and role-modeling how to play fair, and how to be assertive while at the same time respectful and compassionate.
Swashers are only one component of Adventure Quest. When a child or teen embarks upon a quest, they face many diverse challenges – ethical, moral, social, mental, physical, etc. The Questers are the heroes of the quest, and are called upon to promote peace in the imaginary land of Orania. So-called “villains” in our quests are generally not “evil,” and morality is not portrayed in stereotypical “black and white.” Rather, the “villains” in Adventure Quest have complex motivations and goals, and astute Questers must puzzle out the true source of the problems to come up with compromises, negotiations, and creative solutions to the difficulties that the kingdoms are wrestling with. The kingdom’s problems are not generally able to be fixed by the swinging of a sword!
Interested in Swashers? See more information about swashers with games, safety rules, care & maintenance, and more.