Bring our fun educational programs to your organization!
Renaissance Adventures can host a number of different programs, customized to the needs of your group, class, troupe, or pack. Activities range from fun and fast-paced Sword Skirmish events, to team building scenarios and challenges, to an in-depth series of Adventure Quest classes where the participants are the heroes of a mythic quest.
Renaissance Adventures has captured the hearts and minds of our students. The Quest Leaders have fun with the children and create a climate of respect and creativity.
Polly Donald, Director of Friends School, Boulder
We at Horizon’s have been greatly impressed by the programs offered at Renaissance Adventures. Their talent to inspire creative, imaginative play, blended with their ability to actively interact with our students in a fun, safe, and nurturing manner has made the classes very popular with the students in our school.
Kim Hanson, Community Liaison for Horizon’s School, Boulder
Renaissance Adventures is a wonderful, unique experience. As a teacher, I really appreciate that the children learn while having so much fun. As a parent, I love how caring and concerned the staff are for the children.
Jeff Hamilton, Teacher at September School, Boulder
This fine program quickly captures the imagination of children and at the same time teaches important interaction and problem solving skills that empower the child and create an open pathway toward the challenges of real everyday life.
We had a fantastic immersion week with Renaissance Adventures! The Quest Leader was awesome and the students had a wonderful time. A lot of them asked, “Are you going to offer this class again, because I want to sign up!”
Tracy Voreis, Teacher, Challenge School
Energetic team games with foam swords!
Custom events that engage, inspire, and challenge a band of warriors, with different options based upon group size, age, and event length.
Skirmishers can take part in a variety of exciting scenarios that develop fitness, teamwork, planning, fasting thinking, and problem solving. Sword Skirmish activities may include tournament games, structured free-for-all sports, semi-competitive “adventure rallies,” or storyline-driven adventures, all of which make use of our “Swashers” – safe foam sword sports equipment.
Sword Skirmishes can be integrated into already existing programs and events, both for kids and adults. For schools interested in hosting an after-school program with Renaissance Adventures, or for schools that allow us to do marketing at school-wide events, we may be able to offer a free Sword Skirmish event. Please contact us for details.
Sword Skirmish event types
Capture the flag with foam swords! (Actually, it’s so much more.) We play popular games such as Revenge, Shapeshifter, Dwarves vs Goblins, and more.
Skirmishers are divided into small , semi-competitive teams to overcome a series of challenges that require teamwork, planning, fast thinking, and plenty of dueling.
Arena & Tournament
Duel against your friends or the red knight! This drop-in sword dueling booth can be structured as a free-for-all or tournament.
Band together to undergo a mission to save the kingdom!
Decipher Clues to Discover the Treasure!
Evolve your group into a team by overcoming exciting and daunting challenges!
Since 1995, Renaissance Adventures has led summer Quests where the kids playact as the heroes of a dynamic and exciting adventure. Participants choose mythic archetypes and powers, band together as a team, solve riddles and dilemmas, and swashbuckle with foes. In small groups of about six children, everyone gets a chance to shine and be the hero of a mythic quest!
In Adventure Quest™, the children and teens become the heroes of an incredibly fun and dynamic quest, working together in a mythical and magical world to overcome interesting challenges, solve mystifying riddles, brainstorm unique solutions to puzzling dilemmas, and swashbuckle with foes. The campers experience the excitement and confidence that comes from banding together to defend their village, solve a perplexing mystery, or negotiate a peace treaty.
Wielding safe foam Swasher swords, the children play dueling games and act out challenges like fending off a bullying ogre or a thieving band of pirates, in an environment that teaches good sportsmanship, fair-play, and respect for others. Then they exercise their minds as they try to piece together the clues in a coded riddle and follow a map to buried treasure. Questers end the program feeling empowered, excited, and full of stories to tell.
Ages 6 to 17 years old
Small groups of six support close relationships and a meaningful experience
A new quest every time, customized by the students’ interests
Challenges develop physical, social, and mental skills.
Students are grouped by age, experience, and interest for best fit, when possible