At some sites, we run an extended program called “Sword Skirmish Club,” but this must be registered for just like any of our programs. Otherwise, we can give you a recommendation on getting one of our awesome Quest Leaders to provide independent child care services before or after the program. Please know that, despite Renaissance Adventures providing you with names and /or numbers, this option is arranged between you and the Quest Leader without any connection with our program.
Until your child is signed in to our program, they are not under our supervision and we have no responsibility for them. Furthermore, all Questers are required to have an authorized adult sign them in and out every day unless the parent or guardian has given written permission otherwise (such as through the registration form).
While that’s certainly okay for occasional needs, we recommend that the child stay for the entire day and for the entire week that the quest is happening. Remember, Adventure Quest is an interactive story. Missing a few hours will mean that the Quester is out of the story for some time, missing out on crucial decisions! But then again, we all need to visit the doctor at some reasonable time of the day now and then…
During each pick up, staff will stay late and wait with the children whose parents have not arrived. There is a ten minute grace period for picking up participants at the end of a program. The grace period begins at the time that the program is officially over. The late pick up fee is $5 for every five minutes or part of five minutes after the grace period. Late pick up, if arranged with 24 hours notice, drops to $2 for every five minutes or $24/hour. If a parent is more than 20 minutes late, all efforts will be made to contact the parent including calling the emergency numbers provided on the health form. The late pick up fee is $4 for every five minutes or part of five minutes after the grace period. Late pick up, if arranged with 24 hours notice, drops to $2 for every five minutes or $24/hour.
We make every effort to honor friend requests, but they are not guaranteed. Friend requests must be made at least one week prior to the start of camp and they must be mutual.
We usually don’t allow younger children to quest with a group of older kids, but on occasion, an older sibling or friend can quest with a younger group. Requests must be made at least one week prior to the start of camp.
Absolutely. If you are curious about what a quest is like, you may join in for an hour or so during the day. Please talk to the Quest Leader and the office about what a good day or time is for the visit.
Throughout the year we collect a large amount of items that are left behind by campers. We encourage you to write your child’s name or initials on clothing, water bottles, and any items that they might bring to one of our programs. If you believe that one of your child’s belongings may be in the lost and found, please notify our office staff promptly. We keep our found items at the office. RA promises to keep items in the lost and found for at least two weeks, and if there’s a name on the item, we will attempt to contact you about picking it up. After two weeks or several unreturned phone calls, the lost item will be donated to charity.
Pack a backpack for your child with a hat for sun protection, a bag lunch with a snack, at least one filled water bottle (two for extended days), a light poncho, warm clothes (for Holiday Quests, as we are outside as much as possible even in the winter!). Your child should be ready with sunscreen already applied. Hiking boots are recommended and give more traction outdoors, but sneakers are adequate. Sandals and crocs are not acceptable footwear for this program due to the nature of the hiking trails. Please do not allow your child to bring candy or gum, pocket knives, electronic games, money, or anything of value.
No, but they are helpful for the experienced Quester. Of the various books we offer, the Adventure Quest Game Book should be the first book to buy, as it is the essential book to play Adventure Quest. It describes all the standard Rules, Races, Paths, Equipment, Pets, and Powers. You can order it here.
We can host a Birthday Party or special event during any weekend you schedule one for. Please see birthday parties and events. Heroes Academy overnights take place on the weekends, and sometimes we’re at a weekend festival. In the past we have held longer Adventure Quest and “Power Quest” programs during the weekend, and if you are interested in having Renaissance Adventures run a Home Quest program for one or several weekends in a row, please contact us.
Tips are always appreciated by our Quest Leaders, but they are never expected. Our Quest Leaders are paid better than the average camp counselor.
When you navigate to the online registration, type in the email address you entered when first registering for our programs. Click “reset password,” and directions will be emailed to you. If you don’t remember the email address you used, contact the office.
No. They are owned by Artix Entertainment and have absolutely no involvement in our programs, as we don’t have any involvement in their online games.
Although they beg and plead for it, the truth is that most 6-7 year olds just don’t have the endurance to last all day long in our quests. If your child is too young to join our full-day program, but wants a longer program, they’re welcome to sign up for a quest at one of our locations that offer 3/4 day programs. Furthermore, we can give you a recommendation on getting one of our awesome Quest Leaders to babysit before or after the program.
Online registration for each program closes at midnight the Thursday before the program begins (for overnights, it is a full week before the program). While we do our best to accommodate last-minute registrations, we cannot guarantee that there will be space available. If you register for a program or decide to change into or out of a session after registration has closed, there will be an additional $45 late registration fee applied to the price. It is best not to show up at the site on Monday morning expecting there to be space available. To register at the last minute (defined as Friday or later), you must do the following:
- Call the office and leave a detailed message with:
- your child’s name and age
- the location and type of program you want to register for
- your name and contact information
- Email us the same information to
We will contact you before 9pm Sunday evening to inform you if we have a spot for your child. Payment is expected at this time. Furthermore, expect to spend at least 15 minutes at the site filling out paperwork – you may be required to do so even if you have already filled it electronically. If this is the first time you are attending our program then you will need to register your child online prior to the start of camp so that we have the proper documentation to give to the Quest Leader.
Our summer quests and regularly scheduled programs are not open to five year-olds, for various reasons:
- Younger children often have difficulty understanding safety protocols while playing with our Swashers
- There are issues of size that can make it difficult for younger (smaller) children to “compete” in swordplay with the older (larger) children
- We find that children under six have a much shorter attention span, so the quest may not hold their interest for as long as it needs to and therefore they may distract the other children by becoming distant.
- Our quest leaders base the questing challenges on age appropriateness and cognitive ability and can find it challenging to offer riddles and puzzles that can be solved by a significantly younger child.
We offer birthday parties for five-year olds, and can create special programs for your five-year old and their friends, as long as additional parents or other adults are there to assist the Quest Leader with safety. See Home Quest and Family Quest for more information